You simply have to bring your bow from over your shoulder and an arrow from the other, then place it over the bow, pull back and fire. Likewise, plunging into the water, jumping from cliff to rope, and taking on the many machines from the world of Horizon are all fun and intuitive. Even having built a Tallneck in Lego form, seeing the underneath of its foot, the cables, wires, and metal moving as it nobly strides above me, was a fantastic experience. The vistas, machines, and even returning characters look the part, and have incredible attention to detail. Stunning vistas that you’ve seen as flatter looking versions in Forbidden West and Zero Dawn are fully realised in Call of the Mountain. Make no mistake, as a technical showcase, Horizon Call of the Mountain does its job. The world of Horizon has been ripe for additional entries since the first game, and while Horizon Call of the Mountain offers a unique way to explore the world previously only investigated by Aloy and is mostly a great experience, it doesn’t quite manage to avoid some pitfalls along the way.
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